F r e q u e n t l y  A s k e d  Q u e s t i o n s

QUESTION: Is source code included with YDL for the PS3?

Yes, on the second DVD, or from YDL.net accounts, and from the public mirrors.


QUESTION: Can I develop code for IBM and Mercury Cell products?

Yes. The gcc and Barcelona SDK offer a seamless migration of executable code from the PS3 to the IBM QS20 and Mercury Cell (Blade, 1U, CAB) products. In addition, the Mercury Cell libraries (available from Terra Soft) and Rapid Mind Cell compilers provide a highly optimized environment for the PS3, IBM and Mercury Cell products.


QUESTION: Can I develop games for the PS3 GameOS from YDL?

In order to develop games for the PS3 GameOS, game developers require a special relationship with Sony under NDA and a special tool set. Neither the tools nor relationship are provided with Yellow Dog Linux nor through Terra Soft Solutions.


QUESTION: What level of graphics support is available?

At this point in time, YDL runs in framebuffer mode on the PS3, meaning there is no 2D nor 3D accelleration nor support for OpenGL. The x.org driver is fully functional in its framebuffer mode, offering quality support for a wide variety of hi-def televisions and computer monitors that comply with the PS3 video output signals.